Showing posts with label Creative Suite. Show all posts
Showing posts with label Creative Suite. Show all posts

Tuesday, September 30, 2014

Updated shot sheet requests

All images are full res. Click on the thumb nail to make bigger then right click to save as.
shrine with vase
shrine without vase
Bully set

Grave yard up shot for death
new deb vault with no RIP on door







































Tuesday, September 23, 2014

Tomb Raiders and updated skycam


Tomb raider shots one with night sky, one with alpha skyline


updated graveyard layout map


render from grid 5i to 3j, alpha skyline

Wednesday, September 17, 2014

Layout and comps

How does the cookie crumble?


I have a bunch of assets. Here are some renders of them for above and another using a fish-eye render. The placement of everything was kinda "as I made something stick it on layer 1" kinda plan. There is not rhyme or reason. Everything is change able




Monday, September 15, 2014

Monday, September 8, 2014

Thought I would take Death for a spin

Orbit of Death character






Here is the Death character for the current project I'm working on. No real materials on the bones yet. And I'm not happy with the rig (rigify, things I did something wrong with his finger bones... Running out of time...

Wednesday, August 27, 2014

Grave yard props

click to enlarge

click to enlarge

Progress on casket prop. So many ways to rig the lid for animation. I don't think I will a simple transform constraint on the y axis will suffice.
 

Graveyard progress

Rendering: Cycles
samples: 250
5 min 22 seconds


Click to enlarge

Single pale blue sun lamp in front of the moon.




Click to enlarge
Doubled strength of sun lamp. added AO .25


Sunday, August 10, 2014

Grave yard

Working on a new side collaboration project. I will be building a New Orleans style graveyard in Blender.

Built a few crypts.



I Modeled a few variations with a small variety of textures.  I wanted to layout a grid of crypts and vaults. I tried using dupli faces. This worked but it was tedious laying out each type of element.
Click to see full render

Above is a test render. I ended up with a dozen different grave sites. I wanted to lay them out in a grid with randomly selected elements.  Using a plane with a particle emitter place on the ground plane, I was able to generate a random grid of my grave elements placed in a group. I set the start and finish to frame 1. Lifetime
set beyond scope of project. Forces set to 0. Had to play with rotation and scale to get what I wanted. Adjusting the resolution changes the random pattern. The test render above has 4 emitters on the ground plane. Once the modeling is done it was very quick and easy to set up the particles.

Update:

I was getting a repeating pattern of grave elements. I think I resolved it by increasing the end time for the particles, this allows them to become more random...

Saturday, August 17, 2013

Tuesday, July 16, 2013

Welcome to my 28 Bricks project development blog. I have a lot of random things bouncing around in my head and I hope to complete some of them. My main goal is to use this as a tool to keeps things (me) moving. Here I plan to post progress and milestones. I hope you find it interesting. Encouraging words are greatly appropriated. I have a bad habit of losing interest in personal project and moving on to something else...